Resident Evil 4- Separate Ways DLC Review – Where Does She Get Those Wonderful Toys-

Capcom’s Resident Evil 4 remake takes one of the greatest games of all time and rebuilds it into a masterpiece that stands right alongside the original. Helpfully, Capcom had excellent source material to work from, which isn’t the case for the original’s add-on, Separate Ways. Don’t get me wrong, Ada Wong’s solo outing was a fun excuse to re-enter the dilapidated world of RE4, but the original add-on did little to differentiate its gameplay from the main campaign and didn’t make itself essential to the overall experience from a narrative perspective either. The remake of Separate Ways, however, is the opposite, adding several new tools to its core gameplay, shaking up familiar environments with completely new set pieces, and fleshing out the story. Far from being a throwaway add-on, Resident Evil 4 remake’s version of Separate Ways makes an already phenomenal game feel even more complete.

The foundation of Separate Ways’ premise remains the same as in the original: You step into the high heels of antiheroine Ada Wong and act as a spy to hunt down a biological weapon for longtime Resident Evil antagonist Albert Wesker. Her allegiances, however, are ambiguous, with Ada playing multiple sides in the story, sometimes working against Wesker and assisting Leon on his mission to save the president’s daughter Ashley Graham or partnering up with suave biologist Luis Sera. She has a dual motive for nearly everything she does. But this time around, the stakes have been turned up a notch, as Ada is also infected with plagas–the same parasitic disease that’s infected the villagers, Leon, and Ashley in the main story. This additional layer gives Ada a stronger motive for working alongside Luis, who is the answer to finding a cure. This, in turn, merits a whole lot more welcomed screen time for our charismatic and ever-charming Spanish biologist too.

  • The First Descendant | Meet Ines | Character Trailer
  • FINAL FANTASY VII REBIRTH | PC FEATURES TRAILER
  • Xenoblade Chronicles X: Definitive Edition — The Year is 2054 Trailer — Nintendo Switch
  • Horses 2025 – Cinematic Trailer
  • Monster Hunter Wilds – Open Beta Test 2 Announcement Trailer
  • Dwarf Fortress Adventure Mode – Release Date Trailer
  • Minecraft x Sonic – Add On Overview Trailer
  • Marvel Rivals – Invisible Woman Character Gameplay Reveal Trailer | "Unseen Force"
  • FREEDOM WARS REMASTERED — System Trailer
  • Marvel Rivals Season 1: Eternal Night Falls | Official Trailer
  • New VIRTUA FIGHTER Project – Pre-Development Gameplay Concept Video
  • Want us to remember this setting for all your devices?

    Sign up or Sign in now!

    Please use a html5 video capable browser to watch videos.
    This video has an invalid file format.
    00:00:00

    Sorry, but you can’t access this content!
    Please enter your date of birth to view this video

    By clicking ‘enter’, you agree to GameSpot's

    Terms of Use and
    Privacy Policy

    Now Playing: Resident Evil 4 Remake Video Review

    As a spy, Ada is equipped with many gadgets that transform the core gameplay, most prominently her grappling hook, which she can use to zipline to higher ground and over obstacles, or to pull herself toward enemies to deliver a badass swirling kick. Additionally, she has access to an augmented-reality implant that allows her to see footsteps or fingerprints, both of which are used to track characters like Luis or reveal button presses, acting as mini-puzzles to bypass locked doors. It’s a bespoke gameplay system for Ada that adds an extra wrinkle to her campaign and emphasizes a detective-like quality that we haven’t seen in any previous Resident Evil. The inclusion of these mechanics adds much-needed texture to Ada, painting her as the capable and resourceful spy we’ve always been told she is, but have never seen firsthand. Usually, she appears at the most convenient moments to help another character out or provide a weapon, but now we get to see how she uses her own skills to track characters down and complete missions from the shadows.

    As a result of the extra gadgetry, the tone of the game leans unabashedly into its spy aesthetic, using Sean Connery-era Bond twangy guitars to underpin Ada’s mission–it makes everything feel cool and suave, which Ada Wong is. Contrary to Leon’s one-liner-action-hero demeanor, Ada is reserved, serious, and calculated, which voice actress Lily Gao nails in her performance. There’s a dryness in her tone and an imperious air to her delivery. It’s a grounded representation of the character that stands out among the melodrama of its other cast, especially Albert Wesker, who seems to be carrying the weight of the franchise’s theatrics in every airy line he delivers, and somehow it still works.

    Naturally, the emphasis on espionage also brings with it a lot more stealth. Familiar levels from before, like the castle walls, have been redesigned to encourage the player to sneak around and take down ganados methodically. However, at times, its encouragement to employ stealth felt more like a means to bolster its spy-like vibe than serve any purposeful challenge. Too often, enemies were positioned conveniently facing away from me or simply walking in circles, with an obvious blindspot I could enter to take them down. It felt like stealth-on-rails and was unrewarding as a result Come from Sports betting site VPbet . But stealth is optional, so you don’t have to play it cool and quiet, and you can jump in, knives swinging and guns blazing. The game feels better with that approach, too, as it’s where Ada’s new abilities shine.

    Ada’s new ability to grapple toward enemies, which appears as a button prompt when staggering enemies, makes combat feel punchier, more dynamic, and more damn stylish than before. There’s an added risk/reward when closing the gap between you and a crowd of ganados, followed by a waltz of gunfire, knife parries, and melee violence. Additionally, the zipline allows for quick traversal out of claustrophobic encounters via prompts scattered all around you. This also opens the door to pitting you against familiar enemies in unfamiliar environments. The hedge maze, for example, was a new combat arena where I could zipline over walls while trying to hunt down one enemy and dodging the grasp of others. The last major addition to Ada’s zipline is the ability to yank shields from enemies, which is a skill that comes in the form of a charm that can be purchased from the Merchant. It’s reminiscent of Batman’s grapple gun in Rocksteady’s Arkham games in its ability to rob enemies of their defenses.

    Separate Ways also tells a story not explored in the original at all and serves as its biggest achievement in defining itself as an essential extension to Leon’s campaign. While the original was similar in showing how Ada assisted Leon, this remake creates deeper connections and new plotlines that make it vital to understand the full scope of what’s at stake. Ada’s infection is used as a throughline to establish Pesanta, the black-hooded foe from Leon’s campaign who mysteriously disappeared, as a relentless antagonist who stalks Ada throughout her mission.

    Separate Ways takes significant liberties in fleshing out its story, often by reintroducing iconic scenes from the original’s main campaign that were omitted in the remake. Some of these iconic scenes, like the infamous laser hall, actually fit better stylistically within the context of Ada’s Mission Impossible-esque story. In some ways, this DLC serves as a nice love letter to longtime fans more than the actual remake does because of the inclusion of these scenes. At times, though, it can also feel heavy-handed, with some moments being reimagined less successfully than others.

    Where things like the aforementioned laser hall fit with Ada’s gymnastic prowess and high-tech abilities, and the drilling spike wall works nicely with the pulpy spy tone, the U-3 fight felt wedged in. Separate Ways does a far better job of contextualizing U-3 as a throughline in ways I’d rather not spoil, but it doesn’t quite find its footing in the execution, resulting in the campaign’s most bland boss fight and the omission of the scariest part of its original. It is reduced to a languishing and uninspired arena fight. Still, it’s a minor misstep in comparison to the many excellent boss fights Separate Ways manages to fit into its modest but action-packed four hours, some of which outshine even the main game’s fights. Ada’s showdown with Saddler, for example, is particularly memorable due in part to some cutscene badassery in its final moments.

    Separate Ways isn’t just more Resident Evil 4. It’s a meaningful expansion that delivers a new story through a distinct tone and with new mechanics. It is an essential extension of an already remarkable game. Although its nods to the past can feel a bit overt, it still packs a punch that’ll have me playing it many times over again.

    New PlayStation Store Sale Discounts Plenty Of Essential PS4 And PS5 Games

    If you’re looking for something to play this weekend on PS4 or PS5, the PlayStation Store has kicked off a new iteration of its Essential Picks sale. This particular sale is usually one of PSN’s best outside of major seasonal events, and this latest incarnation of Essential Picks doesn’t disappoint. You can save on a wide of variety of excellent games, including Hitman 3 ($36), Red Dead Redemption 2 ($24.59), and It Takes Two ($30).

    You can save big on some other games with free PS5 upgrades such as Mortal Kombat 11 Ultimate ($24) and Control Ultimate Edition ($20). One of the best deals in the sale comes on the Crash Bandicoot’s Crashiversary Bundle, which is down to only $60. It comes with Crash Bandicoot 4: It’s About Time, Crash N. Sane Trilogy, and Crash Team Racing: Nitro-Fueled.Come from Sports betting site VPbet

    We’ve rounded up the best deals in PSN’s Essential Picks sale below. You have until September 16 to make your picks. PSN is also running a new Games Under $15 sale featuring Ratchet & Clank, Resident Evil 7, Gran Turismo Sport, and hundreds more budget games.

    The Simpsons Writer Responds To Claim By Famous Rock Star That Duff Beer Rips Off His Name

    Recently, Guns N’ Roses bass player Duff McKagan reiterated his belief that the writers of The Simpsons used his name as inspiration for the Duff beer on the animated seriesCome from Sports betting site VPbet. But The Simpsons writer Jay Kogen told TMZ that he and his fellow writers didn’t know the names of anyone in the band except for Axl Rose in the early days of the show. So where did the name come from?

    Kogen said the beer was actually named as such “because it’s a synonym for butt, tushy, booty, and so on.” He added, “It’s very weird this Duff McKagan guy wants to claim credit for Duff Beer. He had zero to do with it.”

    Longtime writer and producer Al Jean stood behind Kogen, too, saying he was in the room when Kogen pitched the idea for Duff beer.

    Terra Nil – Análisis

    Lo de Free Lives no tiene nombre: en apenas una década, este estudio sudafricano ha tocado todos los palos del videojuego, desde el arcade más frenético con Broforce hasta la sangrienta apuesta por la realidad virtual de Gorn, todo eso pasando por proyectos tan indescriptibles como la genial sátira de Genital Jousting, que al mismo tiempo es un graciosísimo party game, o el vibrante Anger Foot, que está en desarrollo para ordenadores. Por si fuera poco, en su nuevo proyecto han vuelto a aliarse con la editora Devolver Digital y el estudio de apoyo 24 Bit Games para lanzar Terra Nil, un juego de estrategia ecologista que acaba de estrenarse en PC, iOS y Android a través de Netflix. En Vandal ya lo hemos jugado y os contamos a continuación qué nos ha parecido.

    Más puzle y estrategia que gestión tradicional

    Terra Nil parece un juego de gestión, pero ni de lejos es un tycoon tradicional. Es más bien un juego de estrategia, un puzle en tres tiempos que nos desafía a recuperar entornos devastados: a base de colocar edificios en casillas tendremos que descontaminar la zona, sembrar nuevos biomas y atraer a especies animales, todo ello pagando puntos por cada máquina que colocamos, pero sin tiempo límite ni eventos aleatorios que nos obliguen a reaccionar.

    El tercer y último paso consiste en desandar el camino, recogiendo todo lo que hemos colocado para abandonar el lugar y dejar que los animales y plantas se ocupen de él.

    Por esa razón decimos que no se trata de un juego de gestión, porque no tenemos que hacer prosperar un lugar en el que quedarnos sino resolver un problema de contaminación y marcharnos. Además, los edificios y las tecnologías que colocamos no tienen tiempo de carga ni de investigación, son inmediatas, y los únicos valores que tenemos que tener en cuenta son la humedad, la temperatura y la contaminación del lugar, nada de felicidad, recursos ni cosas por el estilo.

    También queda claro que Terra Nil está poco interesado en la gestión en cosas como que la maquinaria que podemos desplegar es sutilmente diferente en los cuatro biomas principales que tendremos que recuperar antes de que nos salgan los créditos. Esa cantidad, por cierto, se duplica después con versiones alternativas de cada uno de ellos que es donde verdaderamente hemos encontrado reto por cómo se combinan las ideas que hemos ido aprendiendo en los niveles iniciales. La duración en ese sentido se puede quedar algo corta, aunque entre objetivos secundarios y generación procedimental la rejugabilidad está más que asegurada.

    Ecologismo aplicado a las mecánicas

    Temáticamente puede llegar a ser un juego complicado, como lo son todos los videojuegos de temática ecologista que se sustentan en sistemas que perpetúan ritmos de consumo contrarios a lo que proponen. Ni aunque parte de sus beneficios vayan a la ONG Endangered Wildlife Trust, que protege ecosistemas en la vida real, Terra Nil se libra de la contradicción inherente a cualquier videojuego ecologista. Sin embargo, en esta ocasión cumple de sobra con una labor didáctica que sabe sacar provecho al valor de los videojuegos como medio de expresión: Terra Nil enseña cosas desde sus mecánicas, como que a veces la destrucción es un proceso fundamental para la creación de vida o que la voluntad de salvaguardar ecosistemas no sirve para nada si la miramos desde el egoísmo en lugar de basarnos en las necesidades reales de las especies.

    Lo primero lo hace obligándonos a tomar decisiones tan incómodas como provocar un incendio en una zona con vegetación para que la ceniza nos permita hacer crecer otro tipo de vegetación, o para que ese fuego suba la temperatura de un lugar que se ha vuelto demasiado frío para que sobrevivan sus especies autóctonas. La naturaleza no es amable y Terra Nil lo representa bien sin necesidad de regocijarse en ello, aunque dejando claro cosas como que si queremos que haya lobos en un bosque, tenemos que favorecer la aparición de presas (como ciervos) en un hábitat cercano.

    Online Betting Site!–interparrafo7–>

    Lo segundo lo consigue de una forma quizás más sutil, pero importante dentro de cada partida: a través del sistema de puntos. Para colocar edificios tenemos que pagar los puntos que cuestan cada uno de ellos (representados con hojas verdes). Sin embargo, al contrario de otros juegos de estrategia, si un edificio tiene cierto coste pero lo colocamos de una manera que favorezca la labor de restauración del ecosistema entonces no sólo no nos costará nada, sino que nos recompensará con puntos extra. De lo contrario, si colocamos edificios sólo por afán estético, perderemos puntos.

    Hay otras formas de conseguir puntos más allá de colocar y quitar edificios: también en el momento de recoger podemos ir obteniendo hojas a medida que vamos reciclando. Es otra manera que tiene Terra Nil de recompensar nuestro altruismo y demostrar que nuestra labor en el juego no es dejar bonito un pedazo de tierra que hemos colonizado, sino conseguir devolverle la vida a un lugar arrasado. Para nosotros, y por sorpresa, la parte final de cada nivel se ha convertido en nuestra preferida: llegamos a ella casi sin puntos y tenemos que establecer una estrategia muy bien medida para recoger todo antes de marchar, un camino a la inversa que nos ayuda a entender nuestra labor en el terreno mientras apreciamos lo que hemos conseguido.

    Justo en ese momento se desbloquea también otra de las mejores mecánicas de Terra Nil: la de encontrar especies animales. Con un nuevo edificio, el observatorio de animales, tenemos que ir colocando un radar en el mapa siguiendo las indicaciones que marque cada descripción. Por ejemplo, para descubrir al oso pardo no sólo tendremos que colocar el radar en un bosque, sino en uno que tenga colmenas. Así se va construyendo una nueva relación con el espacio al que nosotros mismos hemos ido dando forma, entendiendo las conexiones entre los ecosistemas y descubriendo, aunque sea a un nivel muy básico, cómo funcionan y por qué son tan importantes las cadenas tróficas en la vida real.

    Callejones sin salida, el punto más flaco de Terra Nil

    Aunque en este punto casi final ya haya poco hueco para los cambios, todavía podremos modificar algo más el terreno para favorecer la creación de nuevos hábitats que nos permitan introducir nuevas especies animales. Sí hemos notado que -en general, no sólo en la parte final- Terra Nil no da demasiadas herramientas para reconducir la estrategia: si nos equivocamos, muy probablemente arrastremos ese error hasta un punto en el que ya sea demasiado tarde como para dar marcha atrás (sólo hay una oportunidad de deshacer el último movimiento) o siquiera de solucionar el fallo, quedando el reinicio del nivel como única opción.

    Cuando esto es problema nuestro no queda otra que resignarse, pero cuando se produce una situación de atasco por culpa del juego llega a ser molesto. Entendemos que Terra Nil no podría ser como es sin la generación procedimental de escenarios, pero también hemos de decir que este sistema le juega malas pasadas a la experiencia: puede que con las casillas generadas no haya hueco para completar el porcentaje de un bioma que nos han marcado como objetivo, pero de eso sólo nos daremos cuenta cuando llevemos un buen rato dando forma al nivel. Reiniciarlo en ese momento es un fastidio, pero no nos quedará otra que empezar de nuevo o incluso buscar una nueva semilla de escenario, porque se crean situaciones de callejón sin salida.

    Un juego gratificante, bonito y relajante como pocos

    Pese a que es molesto, en realidad casi no nos podemos quejar de que Terra Nil nos haga reiniciar nuestro progreso de buenas a primeras porque es un juego verdaderamente agradable de jugar. A nivel visual, como veis, es bello como pocos: ya no sólo es que el diseño de los elementos sea bonito (aunque pierde si nos da por hacer zoom al máximo, cuando le podemos ver las costuras), sino que la manera en la que se introducen en el mapa, cómo se mueve todo, emana una sensación muy gratificante mientras jugamos.

    A esto hay que sumarle una banda sonora que transmite paz mientras lo jugamos. Es una de esas que no se nota a priori, pero que cuando te das cuenta de que está ahí entiendes por qué es tan buena. Además, Terra Nil tiene un trabajazo detrás en lo que respecta al diseño de sonido, con una amplia gama de efectos de animales y entornos que se van sumando a la música para que parezca que de verdad estás dentro de ese espacio natural. A medida que vamos repoblando un ecosistema va ganando en riqueza de sonidos, por lo que también sirve como indicador del progreso en el juego. Y por si fuera poco, el cursor actúa como micrófono: si lo posicionamos encima de un bosque oiremos a los animales que viven en él, si hacemos lo mismo en el mar escucharemos con más nitidez las olas.

    Es un juego con el que es realmente fácil relajarse jugando, algo de lo que no muchos pueden presumir. No nos malinterpretéis: Terra Nil puede ser todo un desafío y a veces sudaremos contando los puntos que tenemos para completar los objetivos, pero también es capaz de proponer momentos de contemplación gracias a opciones como el modo Zen, que elimina la necesidad de pagar por edificios para que nos centremos en construir sin límites. E incluso sin esa ayuda activada, decisiones como la de no poner límite de tiempo (ni en la toma de decisiones ni en general) o la de casi no introducir eventos aleatorios que nos distraigan favorecen un juego tranquilo que agradecemos enormemente.

    Conclusiones

    Terra Nil deja a un lado los sistemas de gestión más tradicionales para apostar por una experiencia más relacionada con la estrategia e incluso con el puzle, un desafío relajante que tiene decisiones brillantes (lo de hacernos recoger el lugar antes de abandonarlo es una genialidad que además está muy bien llevada). Su forma de hacernos interactuar con el entorno que nosotros mismos hemos conseguido recuperar demuestra que las ideas detrás de este proyecto están muy claras, y es fantástico poder jugar relajadamente gracias a la ausencia de límites de tiempo. Visualmente resulta también muy gratificante, aunque aquí la banda sonora y los efectos de sonido se llevan la palma en cuanto a transmitir sensación de paz mientras jugamos. Free Lives ha vuelto a dar en el clavo con un título alejado por completo de su anterior producción al que lo único que le podemos achacar es ciertos problemas con la aleatoriedad y una duración muy escasa de sus misiones principales.

    Hemos realizado este análisis en PC con un código para Steam proporcionado por Cosmocover.

    Why Shang-Chi Isn't Streaming On Disney Plus Yet, And When It Might Be Coming

    Shang-Chi and the Legend of the Ten Rings arrives in theaters on September 3, and many people want to know if it will also be on Disney+’s Premier Access. It won’t, but there is some reasoning behind why the next Marvel movie will be a theater-only experience.

    While Black Widow and Jungle Cruise landed on Disney+’s service for an extra $30, subscribers will have to wait for Shang-Chi to arrive to the streaming service, as Disney CEO Bob Chapek explained back in August. “We think it is going to be an interesting experiment for us on Shang-Chi,” Chapek said. “It is only a 45-day [theatrical] window. Being able to take a Marvel title to the service after going theatrical will be another point to inform our actions going forward on our titles… When we planned Shang-Chi, it was planned being in a much more healthy theatrical environment. Due to the distribution agreements and due to the practicality of last-minute changes, it wouldn’t be possible.”

    Unfortunately, the Delta variant of COVID-19 is making theater-going in the United States an unhealthy experience, as transmission numbers for COVID-19 are currently at the same day average in the United States as they were in January 2021.

    Xbox Boss Assures Microsoft Has "Incredibly Exciting" Year To Come In 2023

    The Game Awards came and went with little to no major updates from Microsoft and Xbox. Fans raised their concerns, and Xbox marketing executive Aaron Greenberg reacted to the feedback by assuring people that Xbox has an “incredibly exciting” year to come in 2023.

    Why not tease or show these games during The Game Awards? “Timing is always key,” Greenberg said, suggesting Microsoft is holding back announcements for a later, more strategic date. “But don’t worry, you will not have to wait too long for what’s next from us.”

    LiveScore Group Announces Strategic Acquisition of Its Partner Wonderlabz

    The renowned global sports media company LiveScore Group, announced the acquisition of Wonderlabz, one of the leading software development companies in South Africa.

    Sports giant:

    LiveScore Group has been substantially growing for a while, but this acquisition will be an additional boost when it comes to future expansion. It will make the product development process faster and expansion to the new markets easier.

    Wonderlabz is famous worldwide for its advanced Lithium PAM and back-office platform. The company employs a range of experienced software developers and engineers who ensure smooth integrations. 

    In the past, the two companies have already collaborated, and Wonderlabz was involved in improving the application and digital platforms for the biggest LiveScore’s brands, such as LiveScore and LiveScore Bet.

    LiveScore Group experienced huge success in the whole world thanks to its three brands. Probably the most famous is LiveScore, which is one of the leading platforms in the world when it comes to sports updates in real-time and streaming service providers. There are also LiveScore Bet and Virgin Bet, award-winning sportsbooks, so the brands cover both the sports media world and the sports betting industry.

    This acquisition follows Ringier AG’s investment in LiveScore Group, which was completed last year. This Swiss-based media and technology company invested £50 million in the sports giant, which helped in further global expansion. 

    Growing relationship:

    Until now, LiveScore Group owned 25% of Wonderlabz, and the full acquisition is a significant step toward establishing a new tech hub in this rapidly growing market.

    Sam Sadi, CEO of LiveScore Group, said: “I’m thrilled to announce our acquisition of Wonderlabz, one of the most exciting businesses in the global software development space. We have grown our relationship with the fantastic people and experts at Wonderlabz over many years, and their stand-out Lithium PAM platform has played a critical role in the ongoing success of our industry-leading convergence strategy. I’m personally excited to work even closer with the team in Cape Town to help continue to develop a world-class tech hub in the area, one which increases the technical capability of our business and will fuel the potential for further growth. Welcome to the LiveScore Group family, Wonderlabz.” 

    Ben Johansen, CEO of the Wonderlabz group, also commented: “This is a hugely exciting day for Wonderlabz, as we officially join the pioneering LiveScore Group family. Over recent years, we have built an outstanding business centred on world-class software development talent, working with the likes of LiveScore Group to develop industry-leading tech solutions. There is no doubt that in LiveScore Group, we join one of the most forward-thinking and innovative businesses in the sports media and betting worlds. I cannot wait for our people to continue playing a key role in what comes next.” 

    Oryx powers BetCity launch in Dutch iGaming market via “full turnkey agreement”

    Oryx Gaming has expanded its regulated market reach via the launch of the BetCity.nl online sportsbook brand, under a “full turnkey agreement” with Dutch operator BetEnt, one of ten operators granted a license for online gambling by the Dutch Gaming Authority, Kansspelautoriteit (KSA).

    The partnership will see the Bragg Gaming Group (NASDAQ: BRAG) company provide BetEnt, which is the online arm of Dutch land-based operator Casino City, with a complete solution, to include its Player Account Management (PAM) iGaming platform and vast content library.

    Promising partnership:

    With high praise for the company’s new partner, Melvin Bostelaar, Chief Executive Officer for BetCity, said…

    “With ORYX we found a company with high standards and a strong reputation for compliance, player protection and commercial support. The ORYX platform was one of the first to be fully certified in the Netherlands and fulfilled all of our technical requirements.

    “The ORYX organisation has the right experience, values and strengths to support our new venture. With this partnership we have been able to go live with a comprehensive and competitive offering, and we look forward to making a positive contribution to the Dutch online gaming market together.”

    Partnership perks:

    Powered by the Oryx PAM, BetCity.nl offers popular games from Armenian studio Peter & Sons, German game developer Gamomat, and from Oryx’s own in-house studios. Moreover, the Oryx Hub provides a library of more than 10,000 aggregated casino games with a comprehensive range of content from some of the industry’s leading suppliers, such as Stakelogic and Swedish company, NetEnt.

    Additionally, Oryx’s state-of-the-art gamification and engagement platform, Fuze, which works with each of the suppliers’s on the Oryx Hub, offers a toolset including tournaments with realtime leaderboards, free rounds, quests, missions, mystery jackpots, achievements, promo push notifications, opt-in tournaments and recommendation engine.

    The Oryx PAM offers an extensive set of proprietary tools, which in addition to player and payments management, includes data services, customer relationship management (CRM) and promotions, bonuses and rewards, rules engines, fraud, compliance, analytics, reporting, and a content management system (CMS).

    Moreover, the leading turnkey solutions provider will also supply its localized managed services, which will provide BetCity.nl with full management of marketing, anti-money laundering (AML) and payments services.

    Prime position:

    Also commenting on the alliance, Chris Looney, Chief Commercial Officer for Bragg Gaming said via company news…

    “We congratulate BetEnt on becoming one of the first of only ten operators to obtain a license in the newly regulated Dutch market and we’re thrilled to be their partner in this journey. Casino City is a renowned name in the land-based casino sector and we look forward to building on our successful market launch with their online brand, BetCity.nl.

    The CEO went on to say that they see “great potential” in the Dutch online market and they are “in an excellent position to provide local operators with proven high-quality products and content.”Come from Online Betting Site

    An established brand in the Netherlands, Casino City has been responsible for the operations of land-based casinos in Amsterdam since 1974 and currently manages five properties in the capital city. The operator has strong working relationships with Dutch sports publishers, and, according to the news release, anticipates opportunities for cross-selling from sports betting into iGaming as the market develops.

    Certification & debut:

    In preparation for the October 1st, 2021 opening of the Dutch online market, Bragg’s Oryx Gaming received local certification for its iGaming Platform and RGS in late August. Primed for launch, in October the supplier went live with land-based operator Holland Casino in the Netherlands for its new online interest, hollandcasino.nl.

    RubyPlay Designs a Custom Title For South African Operator LottoStar

    After entering the South African market with its partner LottoStar during June 2023, RubyPlay has now developed a custom Immortal Ways title for its aforementioned partner.

    1st custom title in South Africa:

    The new game includes branding from LottoStar to make it stand out from other games, which means it’s titled Immortal Ways LottoStar, as well as to make it more attractive to the already existing clients.

    As was the case with previous releases within the franchise, this one also provides players with 10,000 winning ways, utilizing 2 Immortal Arrays across the 2nd, 3rd, 4th and 5th reels to fuel the thrill. Also, there are 2 Bonus Wheels, located on every side of the dynamic grid, which further offers opportunities to players to generate additional cash rewards, 1 of 4 jackpot rewards and multipliers if the Coin Wheel symbol appears throughout gameplay.

    Furthermore, the new title represents RubyPlay’s 1st custom title in the South African regulated market. In addition, it comes on the heels of the aforementioned entry and the launch of 53 gaming titles since the agreement was signed.

    This new game emphasizes RubyPlay’s devotion to notable growth within the borders of regulated markets during 2024. Also, the regulated market of South Africa stays the crucial region for the aforementioned supplier, with extension in Spain, Romania and others planned in the close future.

    Commenting on the new title, Chief Product Officer at RubyPlay, Dr. Eyal Loz, said, according to the source: “We’ve seen outstanding success in terms of player engagement in South Africa with LottoStar, so we’re thrilled to be recognizing that in the form of Immortal Ways LottoStar, a bespoke game exclusively for the operator. Our Immortal Ways series has been embraced by players across the globe, with several bespoke versions within the franchise, and we’re excited to keep that momentum going throughout the year. We’re confident that LottoStar’s player base will love this dynamic, multi-faceted title.”Come from Online Betting Site

    About:

    RubyPlay is an HTML5 online casino game developer with a rapidly expanding portfolio of high-quality video slots. The company headquarters are located in Kiev, Ukraine with much of the global design team’s talent also residing there. From the math to feature mechanics, sound effects, and brilliantly balanced color schemes – the top-shelf games of the provider have great themes, play well, and present a “new feel” that is still indescribable.

    LottoStar is South Africa’s first lottery-focused wagering site. Among other things, players can place wagers on the outcome of the world’s largest international lotteries to win some of the biggest payouts ever seen in South Africa.

    Swintt Inks Partnership Deal with PressEnter to Enter New Markets

    The popular game provider that scooped up the “Innovation in Mobile” award during the EGR B2B Awards 2022 has chosen PressEnter’s quickly-growing network of online casinos to strengthen its foothold in even more markets.

    Swinnt has already signed a large number of equally important deals in the first months of the year, including a partnership with Germany’s Jokerstar in mid-March, showcasing the studio’s goals to keep marching on in Europe’s regulated markets.

    Swintt’s Slots with Unique Mechanics to First Reach PressEnter’s Casinos

    According to the new agreement, the provider’s modern-day SwinttGames category with one-of-a-kind mechanics, features, and themes will first be added to PressEnter’s eight online gaming platforms developed in the last six years, since the company was founded.Venir de Tragamonedas Gratis Online

    The ever-growing network of online casinos currently includes brands like Nitro Casino, Neon Vegas, XLbet, and CasinoFest launched in December 2022. Their services are accessible to players in a large number of global markets.

    PressEnter’s customers at any of these platforms will get access to games with an excellent combination of premium art designs, graphics, animations, and soundtracks, along with unique bonus rounds and special features for more wins.

    Some of the most sought-after games part of this state-of-the-art category that will first reach PreeEnter’s network include Monster Disco XtraHold, Golden Reindeer, Mystic Bear XtraHold and Aloha Spirit XtraLock, along with the highly-anticipated Book of Shai and Book of Elements slots soon to be released.

    Iconic, Land-Based SwinttPremium Slots to Follow

    As soon as Swintt’s eye-catching selection of modern slots will reach PreeEnter’s network, the classic category of SwinttPremium slots will follow suit.

    These games have been inspired by popular brick-and-mortar slot machines and they feature titles like Secret Spellbook Respin, Four the Win Wild, Lucky Mermaid, Win Eagle, Master of Books Unlimited, and the freshly-added totem pole-topping game Takutiki with three different modifiers waiting to be unlocked.

    Big Max Sevens and Win-o-Rama are additional soon-to-come SwinttPremim slots that the studio will add to its library in the near future.

    Speaking about the fresh agreement inked with the company “dedicated to delivering extraordinary casino products and an unparalleled online experience through sustainable practices”, Swintt’s chief executive officer David Mann expressed excitement for sharing their innovative SwinttGames and SwinttPremium games with PressEnter’s network.

    Mann compared PressEnter’s relatively young age as a brand and their exponential growth in the past years with their own success while acknowledging the powerful line-up of casinos that PressEnter managed to attract in numerous markets.

    The new agreement, believes Mann, will help Swintt present its games to a wider and fresher audience while aiding the company’s platforms to keep delivering “the outstanding casino content” that has helped them beat their competitors so far.

    PressEnter’s chief product officer Hampus Eriksson PressEnter praised their quick and successful development from 2018 onwards. He also expressed delight about the new partnership with one of the industry’s most in-demand providers of games.